GN! Recap: Ariel Manzur - The Godot Engine

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How does a Video Game Engine work and how do you develop cross-platform games? Ariel Manzur, Co-Founder of Godot Engine, presented the open-source cross platform engine in our 2019 installation of Games Now! lecture series. As a part of his insightful presentation, he provided us with an overview of the Godot Engine's functionality and mindset. Together, we took a deep dive on how a scene functions, how and why we should be using instancing, and incorporating scripting and animation!

Jump to:
Scenes & Nodes 0:00
Instancing 2:50
Scene Examples 4:13
UI & more Nodes! 7:27
Godot VS other engines 9:30
Animation & Scripting 15:16
Animation Player 16:41
Advance Animation 18:02
Scripting Language 21:04
Adding a Script 24:22

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Games Now! is an open lecture series on the dominant topics and emerging trends in games. In Games Now! we dig deeper to what is current at the game scene – and what will happen in the near future. The topics and speaker invitations are curated in collaboration with Finland’s game industry leaders and companies. Our guest speakers are industry leaders and inspiring individuals providing their insights and advise for students and practitioners.

#godot #gamedev #opensource #recap #tutorial #crossplatform
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